![]() Boomerangs, unlike other ranged attacks has the benefit of being able to come from directions other than straight ahead. Rowenson suggest, it could act as a great psychological element in a fight. As an added bonus, this will even be effective against armored knights.Īs C.R. Tie it to the end of the boomerang and snake a wide, low throw when your foe is preoccupied with the rest of your boomerangs to trip him up. The cable wires would be a great addition. If you keep an opponent pinned at distance with the threat of a bladed projectile at weird angles, they'll never be able to close the gap and you can gradually whittle their defense / evasion options by keeping as many magic ever-returning boomerangs in the air as fast as you can throw. (This is what I mean by 'trap fighter', you're perpetually locking your opponent in place.) Just charging you with a shield won't work because you can curve the boomerang around. Obviously, using a trick like 'missing' him and then having the boomerang boomerang around and nail the foe du jour in the back can only work once and is rather unsatisfying to kill off a main boss with.īut consider! Have your character throw two boomerangs at once to loop paths and attack a foe from two directions, then keep throwing more such that he's constantly being forced to fend off boomerang attacks from every direction you can manage. In other words, you can throw a boomerang and have it curve to strike your opponent, or throw it so that it will nail him in the back upon its return. The main advantage that boomerangs have over traditional throwing weapons (javelins, knives, throwing axes, bolos, etc.) is that they have a curved path. Just learn to catch them (no more impractical than using them in the first place.) They're a bit more aerodynamic than the blunt ones, and more lethal. Well, that takes away the main drawback of the boomerang, namely that it follows Newton's Third Law of equal reactions and stops when it hits something. ![]() "Retriever" Boomerangs (Boomerang that always returns to the user even after hitting through some currently unspecified method) would then be my main character's signature weaponry. Run to throwing range, throw, and instantly run back (do not wait for hit&return/recall) Have light armor and a light shield (other light armored throwers and archers are your archenemies) And it is not the best weapon for close combat.īladed variant is better - both at throwing and close combat. ![]() If you have a single boomerang, you will be weaponless and defenseless while it does its flying& hitting. Hit&run as it is.Įven if your boomerang has magical return/recall feature it all still applies. It means that boomerang fighting style is exactly the same as any throwing weapon fighting style (javelins, darts, knives, axes): have 2-3-5 of them, have light armor, run faster. Heavy enough boomerang have too wide turning circle - it just have not enough flight time to make a full turn. If it hits - it hits.īut the real reason is - the impulse that can hit hard is hard to change. And it is obvious: if boomerang can deliver damage to target it will deliver its owner on return. Real life hunting boomerang (there were no special battle ones) never return back. However I am currently trying to find other fighting styles or techniques for my character, techniques that could also harness the boomerangs ability to return to it's user. So this character of mine is ideally going to be equipped with upwards of 10 boomerangs + cable wires (to be used as a whip of sort or for tying, strangling) + throwing knives + smoke/powder pellets + backup sword + shield.Īnyway what possible fighting techniques could a character who wields almost exclusively boomerangs possibly use?Īn idea I had initially was to have my character throw Boomerangs at his opponents to distract them and then quickly close the distance between himself and his opponents in order to go for the kill. The battle boomerang, also known as boomerang weapon is a common trope in works of fiction but I can't help but wonder how effective would such a weapon really be? And for that matter how useful or useless/hazardous would a bladed variant of this weapon be? I have the impression that the wooden boomerang is the superior and more practice weapon of the two (wooden vs bladed). So I am currently contemplating making my main character a boomerang(s) wielding warrior of legend by the end of his journey/life. Context: I'm currently writing a story where I'm giving unconventional and otherwise impractical battle weapons more spotlight. ![]()
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